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Line 6 Pod HD Tips and Pitfalls

73 bytes removed, 20:30, 28 April 2015
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DSP Allocation/Advice
Spring reverbs are also quite expensive; I prefer to use chamber or hall reverbs instead unless I know DSP allocation isn't a problem. Reverbs are generally a little more expensive than other effects. You can use less DSP by using a delay with a very short setting (20-60ms). If you need even less DSP consumption, you can try to get away with using "E.R." instead. I believe "E.R." will be calculated as taking up DSP even when you set it at 0%, so it has zero cost to turn it up. Note that "E.R." only works in "Studio/Direct" output mode and a cab (not "no cab") is selected.
For a detailed analysis of DSP allocation, see this threadthe [[Line 6 Pod HD Effects|Effects page]]. Fester2000 did an excellent analysis of the amps and effects on the unit. Also note, there which is a second guide posted by Fester later in the an old Line 6 thread that provides analysis of each individual effect. The first guide (attached to the first post) is a general guideI can no longer find.
Try to use as few EQ effects as possible. If you can use one Studio EQ instead of two Parametric EQ's, that'll save you DSP. Or use one Graphic EQ or 4-Band Shift EQ instead of 2 Studio EQ's. If you can use the amp's EQ controls instead of EQ effects, that's better too.
Instead of using a volume pedal effect, use the tip about [[#Effects/Switching Tips|assigning the amp/channel volume to an expression pedal]].
Each group of effects has certain items that use more DSP than others. For instance, the Ping Pong Delay takes up less DSP than the Digital Delay and the Noise Gate uses less DSP than the Hard Gate. If you have to have ___ effect but can't fit the one you most wanted, you might still be able to fit something else that is similar. For instance, the Dimension can provide a decent modulation effect, but it is lower DSP than the Analog Flanger or Analog Chorus.
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== Mesa Boogie Mark II/IV tone ==