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Created page with "Reamping is a recording technique that uses a recorded "raw" signal as input to re-record a processed signal. This decouples the artist's performance from the settings of the..."
Reamping is a recording technique that uses a recorded "raw" signal as input to re-record a processed signal. This decouples the artist's performance from the settings of the gear dialed in at recording time, enabling changing the instrument's tone without having to worry about inconsistent performances or even the availability of the performer. The practice is popular for recording guitars, which is where it gets its name - the raw guitar signal is sent back through an amp to re-record.
== Example Use Cases ==
* After 20 takes, you finally lay down a difficult solo perfectly. But halfway through the solo, a studio assistant trips on a cable, moving the microphone position on the guitar cabinet and killing the tone (or other random crap like amps blowing fuses, someone making noise while recording, power surges, etc.). Instead of taking another 20 takes to get it perfectly again, you can just reamp the good take.
* You lay down 4 tracks of guitars for an intricate riff. After listening to the playback in the mix, you realize the guitar tone was too distorted and the quad tracking sounds too "mushy" (or you think a different amp will provide a better tone, or you want to add a compressor/noise gate, etc.). Rather than concentrating on playing, you can re-amp one of the tracks without actually recording, adjusting the amp's gain during re-amping to dial in the perfect setting. Then you can re-record all the tracks with that setting using re-amping.
* You are having trouble playing a passage that involves quickly footswitching pedals and/or manipulating a volume/wah pedal. You can record the part without touching the pedals at all, then re-amp it and focus on the footswitches while re-amping.
* You want to make a tone demo comparing several amps and/or effects. You want the playing to be 100% identical to minimize any perceived differences being attributed to inconsistent performances. You record one take with a dry signal and re-amp it for each demo clip, eliminating any possible performance variation.
== Hardware ==
== Recording a Dry Signal or DI ==
== Reamping Process ==
== Example Use Cases ==
* After 20 takes, you finally lay down a difficult solo perfectly. But halfway through the solo, a studio assistant trips on a cable, moving the microphone position on the guitar cabinet and killing the tone (or other random crap like amps blowing fuses, someone making noise while recording, power surges, etc.). Instead of taking another 20 takes to get it perfectly again, you can just reamp the good take.
* You lay down 4 tracks of guitars for an intricate riff. After listening to the playback in the mix, you realize the guitar tone was too distorted and the quad tracking sounds too "mushy" (or you think a different amp will provide a better tone, or you want to add a compressor/noise gate, etc.). Rather than concentrating on playing, you can re-amp one of the tracks without actually recording, adjusting the amp's gain during re-amping to dial in the perfect setting. Then you can re-record all the tracks with that setting using re-amping.
* You are having trouble playing a passage that involves quickly footswitching pedals and/or manipulating a volume/wah pedal. You can record the part without touching the pedals at all, then re-amp it and focus on the footswitches while re-amping.
* You want to make a tone demo comparing several amps and/or effects. You want the playing to be 100% identical to minimize any perceived differences being attributed to inconsistent performances. You record one take with a dry signal and re-amp it for each demo clip, eliminating any possible performance variation.
== Hardware ==
== Recording a Dry Signal or DI ==
== Reamping Process ==
