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Delay

327 bytes added, 16:58, 21 January 2015
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''Delay'' is a simple effect similar to an echo. It simply records and repeats whatever you are playing, delayed by a time setting. Where the The "magic" comes in of highly regarded delay units vs. budget units are the extras - these may be additional controls, desirable artifacts left by the delay mechanism (or simulations of them), or the delay's use in combination with other gear, such as other delays or a reverb.
== Common Controls ==
Delay effects typically come with the following controls:
* Time/Rate - Sets how long to wait before replaying the input signal.
* Feedback - The volume at which the delayed signal is fed back into the delay unit. This boils down to determines how many times echoes you hear your playing audibly repeat. 0% = 1 repeat. 100% = infinite repeats. 50% = many repeats, but 50% as loud for each iteration.* Mix - The volume of the delayed signal relative to the input signal. For some delays, 100% mix means an equal mix of the input signal and the delayed signal. For others, 100% mix means muting the input signal and only playing the delayed signal. Some units will specify the volume of the dry and wet signals. Most that feature 100% wet/0% dry will have most of their range dedicated to 100% dry and variable wetness, with the smaller remainder used to diminish the dry signal while the wet is at 100%. For example, ~40% would be 50% wet/100% dry, ~80% would be 100% wet/100% dry, and 90% would be 100% wet/50% dry.
== Additional Features ==