Changes

Reverb

405 bytes added, 20:19, 10 July 2016
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Freeze/Infinite Reverb
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'''Reverb''' is actually the same thing as [[Delay]], only based around much shorter time frames - so small that they are imperceivable. This emulates the real-world phenomenon where we hear sounds from not only their primary source but reflections off most nearby objects and structures. These reflections are very finely delayed compared to the sound that follows a direct, line-of-sight path from its source to our ears. The sound may reflect many, many times before actual reaching our ears, causing the reverb of a sound to last far longer than the source's original duration. For example, if you clap in a cave or empty parking garage or church, you can hear the reverb from the sound for several seconds although the clap itself only occupies a very brief moment in time.
=== Freeze/Infinite Reverb ===
There are some reverbs that seem to '''freeze''' the wet reverb sound so that it never decays. They typically do this by setting the time/feedback to 100% while you hold a footswitch. This may also mute the input into the reverb, so that it only freezes what was played prior to pressing the footswitch. So if you play a chord and freeze it, then solo over it, the chord will be frozen and the soloing won't layer up on top causing the reverb to become chaotic and dissonant. {{top}}{{Gear Crumbs|4}}{{Effects Crumbs|9}}
[[Category:Gear]]