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		<id>http://foobazaar.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Bounce%2FRender</id>
		<title>Bounce/Render - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://foobazaar.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Bounce%2FRender"/>
		<link rel="alternate" type="text/html" href="http://foobazaar.com/wiki/index.php?title=Bounce/Render&amp;action=history"/>
		<updated>2026-08-15T07:44:48Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.1</generator>

	<entry>
		<id>http://foobazaar.com/wiki/index.php?title=Bounce/Render&amp;diff=7499&amp;oldid=prev</id>
		<title>Meambobbo at 04:09, 3 August 2015</title>
		<link rel="alternate" type="text/html" href="http://foobazaar.com/wiki/index.php?title=Bounce/Render&amp;diff=7499&amp;oldid=prev"/>
				<updated>2015-08-03T04:09:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:09, 3 August 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Top-Level Crumbs|6}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Top-Level Crumbs|6}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recording Crumbs|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;17&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recording Crumbs|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;16&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Bouncing'' or ''rendering'' is the process of converting 1 or more tracks into a single audio track.&amp;#160; When bouncing audio track(s), the bounced track has all the pan, volume, EQ, automation, or plugin changes to the sound performed by the DAW &amp;quot;on top&amp;quot; of the original audio track(s).&amp;#160; Similarly, bouncing a MIDI track that relies on a virtual instrument to generate audio will contain its audio output.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Bouncing'' or ''rendering'' is the process of converting 1 or more tracks into a single audio track.&amp;#160; When bouncing audio track(s), the bounced track has all the pan, volume, EQ, automation, or plugin changes to the sound performed by the DAW &amp;quot;on top&amp;quot; of the original audio track(s).&amp;#160; Similarly, bouncing a MIDI track that relies on a virtual instrument to generate audio will contain its audio output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Meambobbo</name></author>	</entry>

	<entry>
		<id>http://foobazaar.com/wiki/index.php?title=Bounce/Render&amp;diff=6657&amp;oldid=prev</id>
		<title>Meambobbo at 20:59, 12 April 2015</title>
		<link rel="alternate" type="text/html" href="http://foobazaar.com/wiki/index.php?title=Bounce/Render&amp;diff=6657&amp;oldid=prev"/>
				<updated>2015-04-12T20:59:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:59, 12 April 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Top-Level Crumbs|6}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Recording Crumbs|17}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Bouncing'' or ''rendering'' is the process of converting 1 or more tracks into a single audio track.&amp;#160; When bouncing audio track(s), the bounced track has all the pan, volume, EQ, automation, or plugin changes to the sound performed by the DAW &amp;quot;on top&amp;quot; of the original audio track(s).&amp;#160; Similarly, bouncing a MIDI track that relies on a virtual instrument to generate audio will contain its audio output.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Bouncing'' or ''rendering'' is the process of converting 1 or more tracks into a single audio track.&amp;#160; When bouncing audio track(s), the bounced track has all the pan, volume, EQ, automation, or plugin changes to the sound performed by the DAW &amp;quot;on top&amp;quot; of the original audio track(s).&amp;#160; Similarly, bouncing a MIDI track that relies on a virtual instrument to generate audio will contain its audio output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Meambobbo</name></author>	</entry>

	<entry>
		<id>http://foobazaar.com/wiki/index.php?title=Bounce/Render&amp;diff=3383&amp;oldid=prev</id>
		<title>Meambobbo at 03:37, 9 December 2014</title>
		<link rel="alternate" type="text/html" href="http://foobazaar.com/wiki/index.php?title=Bounce/Render&amp;diff=3383&amp;oldid=prev"/>
				<updated>2014-12-09T03:37:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:37, 9 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the DAW exceeds its available resources, the audio may contain pop, crackles, and stuttering.&amp;#160; Bouncing reduces the resource requirements of the DAW.&amp;#160; Instead of having to perform all the computations on multiple tracks to generate the audio output, the bounced audio track can replace them (or they can be disabled).&amp;#160; Then all the DAW has to do is play the bounced track.&amp;#160; For a resource intensive project with lots of tracks with lots of real-time processing, bouncing frees up resources that can be used to record or program more tracks...or to simply listen to the track without unwanted distortion to the output.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the DAW exceeds its available resources, the audio may contain pop, crackles, and stuttering.&amp;#160; Bouncing reduces the resource requirements of the DAW.&amp;#160; Instead of having to perform all the computations on multiple tracks to generate the audio output, the bounced audio track can replace them (or they can be disabled).&amp;#160; Then all the DAW has to do is play the bounced track.&amp;#160; For a resource intensive project with lots of tracks with lots of real-time processing, bouncing frees up resources that can be used to record or program more tracks...or to simply listen to the track without unwanted distortion to the output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Recording]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: DAW]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: DAW]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Bouncing]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Bouncing]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Meambobbo</name></author>	</entry>

	<entry>
		<id>http://foobazaar.com/wiki/index.php?title=Bounce/Render&amp;diff=3131&amp;oldid=prev</id>
		<title>Meambobbo: Created page with &quot;''Bouncing'' or ''rendering'' is the process of converting 1 or more tracks into a single audio track.  When bouncing audio track(s), the bounced track has all the pan, volume...&quot;</title>
		<link rel="alternate" type="text/html" href="http://foobazaar.com/wiki/index.php?title=Bounce/Render&amp;diff=3131&amp;oldid=prev"/>
				<updated>2014-10-01T21:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;Bouncing&amp;#039;&amp;#039; or &amp;#039;&amp;#039;rendering&amp;#039;&amp;#039; is the process of converting 1 or more tracks into a single audio track.  When bouncing audio track(s), the bounced track has all the pan, volume...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;''Bouncing'' or ''rendering'' is the process of converting 1 or more tracks into a single audio track.  When bouncing audio track(s), the bounced track has all the pan, volume, EQ, automation, or plugin changes to the sound performed by the DAW &amp;quot;on top&amp;quot; of the original audio track(s).  Similarly, bouncing a MIDI track that relies on a virtual instrument to generate audio will contain its audio output.&lt;br /&gt;
&lt;br /&gt;
If the DAW exceeds its available resources, the audio may contain pop, crackles, and stuttering.  Bouncing reduces the resource requirements of the DAW.  Instead of having to perform all the computations on multiple tracks to generate the audio output, the bounced audio track can replace them (or they can be disabled).  Then all the DAW has to do is play the bounced track.  For a resource intensive project with lots of tracks with lots of real-time processing, bouncing frees up resources that can be used to record or program more tracks...or to simply listen to the track without unwanted distortion to the output.&lt;br /&gt;
&lt;br /&gt;
[[Category: DAW]]&lt;br /&gt;
[[Category: Bouncing]]&lt;/div&gt;</summary>
		<author><name>Meambobbo</name></author>	</entry>

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